AI Insights · Timothy · October 2021
Top 5 Trivia Games on iOS in Qatar: Q3 2021 Performance
An overview of the performance of the top 5 trivia games on iOS in Qatar during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 trivia games on iOS in Qatar demonstrated varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each app fared:
Elevate - Brain Training Games from Elevate, Inc. showed a fluctuating trend in weekly revenue, peaking at around $276 in the first week of July and then dipping to $37 by mid-September. Downloads saw a notable increase in the week of August 23, reaching 52, but dropped to near-zero levels by mid-September. Active users saw a slight decline over the quarter, from 161 in late June to 115 by the end of September.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a peak in weekly revenue of approximately $338 in mid-July, with a significant dip to $42 in early August. Downloads surged impressively, especially from mid-August to early September, reaching a high of 449 in the week of September 6. Active users also saw a consistent increase, peaking at 2.2K in early September before tapering off to 1.6K by the end of the quarter.
Brain Who? Tricky Riddle Tests from Teos Oyun had a steady revenue flow throughout the quarter, with a peak of $92 in the last week of September. Downloads showed significant variability, peaking at 345 in mid-July before stabilizing at lower numbers towards the end of the quarter. Active users followed a similar trend, starting at 381 in late June and decreasing to 142 by the end of September.
Peak - Brain Training by Synaptic Labs maintained low but steady revenue, with a peak of $98 in late August. Downloads were minimal throughout the quarter, with only a few instances of activity. Active users gradually increased from 10 in late June to 53 by the end of September.
Millionaire Trivia: TV Game by Uken Inc. saw modest weekly revenue, peaking at $55 in mid-September. Downloads were negligible throughout the quarter. Active users remained relatively stable, starting at 58 in late June and slightly decreasing to 47 by the end of September.
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